World
Everything you'll find on the way down — collectibles that shape your run, locks that slow your descent, and the prize that ends it.
Lore
Scroll Piece
Eight Riddlescroll pieces are scattered across both layers — five in the Dungeon, three in the Cavern. Each one adds lore and reveals another line of the prophecy poem. Two pieces per run are hidden; Lorelight surfaces them from afar, but walking close enough will reveal any of them.
Amulet
Four of eight amulets surface per run — one winner drawn from each elemental pair. Picking one up unlocks its spell for the rest of the descent and adds lore. The fire/ice pair always seeds in the Dungeon; the remaining pairs split between both layers.
Keys & Chest
Iron Key
Opens iron portcullises that bar the south passages. Keys stack — carry several to push deeper without backtracking.
Gold Key
Opens gold-locked doors on the east and west walls. Often guards a shortcut or a room with better loot.
Silver Key
Unlocks chests. Silver keys only appear as floor items — never inside chests themselves. Voidbind can bypass any lock without spending a key.
Chest
Each chest holds one item — a key or a health potion. Opening requires a silver key, or a Voidbind shot to bypass the lock. If the contents aren't collected before you leave, they'll still be waiting on your return.
Consumables
Health Potion
Restores 25% of max health on pickup. Found in chests and dropped by defeated enemies — stronger monsters drop one more often.
Gates of Infinity
Spawns at the centre of the Ice Dragon's lair the moment it falls. Step into the portal — and the run is won.