Twin Wyrms

Spells

Eight spells, each bound to an amulet — but only four surface per run, paired by element across the two layers. The wizard starts bare-handed; every spell must be earned.

Lorelight

Exploration

Passively reveals hidden items and highlights them on the map.

Reveals hidden loot nearby and marks scroll and amulet rooms on the minimap — tap any visited room to teleport there.

passive

Fireball

Fire

A molten orb that burns enemies.

Two points of burning damage — and a single Fireball fells the Ice Dragon.

projectile 2 dmg

Iceshard

Ice

A shard of ice that slows enemies.

Slows whatever it hits and one-shots the Fire Dragon. At full lore, a single strike also ends the Ice Dragon.

projectile 1 dmg

Voidbind

Void

Binds enemies in void energy, freezing them.

Freezes foes in place, one-shots the Kraken, and unbinds locked doors and chests.

projectile

Stoneshape

Utility

Shapes stone to the surface it contacts — platform, stalactite, or stalagmite.

Raise platforms to reach hidden ledges, or drop a stalactite onto a lurking ambusher.

projectile

Leapwind

Movement · Defense

Bestows moon gravity while active and veers enemy projectiles away from the wizard.

Quarter-gravity leaps for floating traversal — and a wind shield that deflects incoming shots and blasts flying enemies back.

passive

Spiritward

Defense

Passively shields the wizard from enemy projectiles.

A glowing ring that reflects — or absorbs — incoming enemy fire.

passive

Heal

Sustain

Restores 1 health every few seconds.

A slow but steady regen tick — a glowing arc above the wizard fills as each heal charges.

passive +1 hp